CineFX Shading Architecture
⢠Support for DX 9.0 Pixel/Vertex Shader 2.0+.
⢠Very long pixel programs up to 1024 instructions.
⢠Very long vertex programs with up to 256 static instructions and up to 65536 instructions
executed before termination.
⢠Looping and subroutines with up to 256 loops per vertex program.
⢠Subroutines in shader programs.
⢠Dynamic flow control.
⢠Conditional write masking.
⢠Conditional execution.
⢠Procedural shading.
⢠Full instruction set for vertex and pixel programs.
⢠Z-correct bump-mapping.
⢠Hardware-accelerated shadow effects with shadow buffers.
⢠Two-sided stencil.
⢠Programmable matrix palette skinning.
⢠Keyframe animation.
⢠Custom lens effects: fish eye, wide angle, fresnel effects, water refraction.
High-Performance, High-Precision, 3D Rendering Engine
⢠4 pixels per clock rendering engine.
⢠128-bit, studio-quality floating point precision through the entire graphics pipeline.
⢠Native support for 128-bit floating point, 64-bit floating point and 32-bit integer rendering
modes.
⢠Up to 16 textures per pass.
⢠Support for sRGB texture format for gamma textures.
⢠DirectX and S3TC texture compression.
High-Performance 2D Rendering Engine
⢠Optimized for 32-, 24-, 16-, 15- and 8-bpp modes.
⢠True-color, 64x64 hardware cursor with alpha.
⢠Multi-buffering (double, triple or quad) for smooth animation and video playback.
Intellisample Technology
⢠Blistering-fast antialiasing performance.
⢠Adaptive texture filtering.
⢠Advanced loss-less compression algorithms for both color and Z data.
⢠Fast Z-clear
Advanced Display Pipeline with Full nView Capabilities
⢠Dual, 400MHz RAMDACs for display resolutions up to and including 2048x1536@85Hz.
⢠Integrated NTSC/PAL TV encoder support resolutions up to 1024x768 without the need for
panning with built-in Macrovisioncopy protection.
⢠NVIDIA NVRotate⢠application for advanced viewing flexibility
⢠NVIDIA NVKeystone⢠application for advanced display correction
Digital Vibrance control (DVC) 3.0
⢠DVC color controls.
⢠DVC image sharpening controls.
Operation Systems and API support
⢠Windows® XP / 2000
⢠Complete DirectX support, including DirectX 9.0 and lower.
⢠Full OpenGL 1.4 and lower
Compatibility
⢠NVIDIA Unified Driver Architecture (UDA)
⢠Fully compliant professional OpenGL 1.4 API with NVIDIA extensions, on all Windows
operating systems
⢠WHQL-certified for Windows® XP, Windows® 2000
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